The developer just couldn't find a publisher for this free-to-play Star Trek MMO. Standby power vs emergency power. Gameforge did the best it could to bring its Deep Space Nine-inspired free-to-play MMO to market. They even brought Michael and Denise Okuda on board, two designers heavily involved with the Star Trek franchise, and released some back in 2011. The trouble was that despite all its efforts it was unable to find a publisher, and Gameforge has now reluctantly announced that the project is cancelled.
Telecharger Aion Sans Gameforge Live Pc'We have decided with a heavy heart to finally abandon the project,' said Gameforge in an official statement. 'The discontinuation is very regrettable. Unfortunately it happens from time to time that a good concept for a game cannot be implemented as originally planned.' Doubts about the future of the project were first raised in November 2011, when the developer had to let 100 employees go. At the time, Gameforge warned that without a publisher the project would flounder. Now that warning has come true. Gameforge is a German developer with significant experience in the MMO market, known for The Saga of Ryzom and AION among other titles. It's an award-winning developer; its trailer for Star Trek: Infinite Space won an International Business Award in 2011. Sadly that doesn't seem to have been enough to tempt a publisher into partnership. That sounds like an alibi to cover up the real reason behind the cancellation. Since when do you need a publisher in 2012? Why not release the game as internet download or on Steam? Games still cost a lot of money to make. MMO's more so. Usually it's publishers who put up the money to get a game finished before you ever see a dime in revenue. It is very rare that a company has the money to make a game without a publisher, or at the very least, some angel investors who will give you the money in exchange for half your company, all of the IP rights, and your left arm. That sounds like an alibi to cover up the real reason behind the cancellation. Since when do you need a publisher in 2012? Why not release the game as internet download or on Steam? Games still cost a lot of money to make. MMO's more so. Usually it's publishers who put up the money to get a game finished before you ever see a dime in revenue. ![]() There's only the AION launcher now, no need for the GF thing o.o. While I'm not entirely sure how you can make it go 64-bit sans steam, I'm pretty sure there's a few ways of directly avoiding the launcher by stuffing a few lines of code into Notepad and calling it a.bat file, which sets AION directly to 64-bit when launched and avoids the launcher initialization time. Gameforge Cancels Star Trek: Infinite Space MMO The developer just couldn't find a publisher for this free-to-play Star Trek MMO. Gameforge did the best it could to bring its Deep Space Nine.
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